Updates

Updates

v3.2.3

  • Added a new empty line in the shader to fix a bug with the library folder

v3.2.2

  • Added proper bounds to the line renderer
  • Bounds can be previewed in editor with gizmos

v3.2.1

  • Increased maximum number of points to 65536 (458752 triangles)
  • Late join sync is still limited to 1/4 of that, since that's a pretty insane number of triangles
  • This should allow for more flexibility, it increases the duration of constant drawing to 32 minutes before line segments start getting overwritten

v3.2.0

  • Slight update to the marker design
  • Removed the need for custom shaders on the marker model itself in order to make replacing the model easier
  • A new texture is generated per marker that indicates color or gradient and is assigned to a target property on materials
  • This makes it possible to use the standard shader for example, with a mask and a UV2 detail map to tint markers to their color

v3.1.3

  • Added reticle to the write on surface mode
  • Write on surface mode now disables when exiting the trigger while drawing too

v3.1.2

  • Created a workaround to fix known jittering issues with VRCPickups (while moving the pickup, rotating your head left and right in VR etc.)
  • The Marker should now feel more constrained to the hand
  • When enabled the pickup mesh position and rotation is manually set relative to the hand
  • Applied in a way that should not break in the future if VRChat changes the pickup system
  • IJKL, mouse scrolling and middle mouse button manipulations still work

v3.1.1

  • Smootly transition to the subdivided mesh instead of snapping
  • Updated inspector

v3.1.0

  • Distance based subvidision on PC
  • Disabed outlines on Quest for better performance
  • Removed VRCX persistence

v3.0.8b

  • Increased max positions count by 4x (up to 16k positions).

v3.0.7

  • Reimplemented undo to be more reliable and efficient
  • Fixed incorrect overwrite order after erasing

v3.0.6

  • Fixed a bug that would randomly cause 2 points to connect

v3.0.5

  • Added QoL Desktop features: Hold tab to draw with the cursor, Backspace to undo and Del to clear
  • Keep in mind the cursor mode will not work under certain conditions (listed in features)

v3.0.4

  • Smoothing is no longer framerate dependent
  • Fixed another small issue that can happen when the max line position count is reached

v3.0.3

  • Added emission setting and used vertex count indicator
  • Added experimental vrcx persistence for instance owners (requires the manager prefab with all the markers dragged into the array, and a toggle on the marker itself)

v3.0.2

  • Fixed a bug when trying to undo when there is nothing to undo

v3.0.1

  • Fixed a bug with failed late join sync when the max line positions count is reached

v3.0.0

  • Initial release